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Blog

Google Play Game Services for Unity

Google announced Google Game Play Services (GPG) for iOS and Android about 2 days ago at Google I/O. The most important part for us is the ability to save game progress in Google Cloud and realtime Multiplayer game support. This brings Google upto mark with iOS GameCenter.

We just created a plugin for Unity for iOS …

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Using Dropbox as GIT Backup/Repo

We wanted the ability to checkout our recent code from different locations as we are sometimes not in same geographical location. We simply needed a versioning system with repository on internet. This would have meant using one of bitbucket or …

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Mobile World Congress 2012

I had a chance to go to Barcelona for Mobile World Congress 2012 at end February. Here are some pictures and what was interesting from game development perspective.

Immense scale of Mobile World Congress venue at Placa de Espanya

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Artificial Intelligence in BLAZ3D

As we have already released BLAZ3D on iOS and Playbook, I would like to share a bit about the development process of the game. Specifically the Artificial Intelligence (AI) part.

BLAZ3D was initially planned to run on devices such as the Nokia N95, Nokia N82 and later on iPhone 2g. So, considering the specs of …

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Our experience with Apple’s approval process for submission of BLAZ3D

Inspiration for this post
We had a lot of confusion about app submission and approval process of Apple. The best documentation for process is on Apple’s own developer resources but still it doesn’t explain what can go wrong. Something like this you can only learn from experience and hence we decided to share our experience of …

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Openfeint extension for Marmalade

We wanted to integrate Openfeint in our game BLAZ3D but there was no extension in Marmalade, the game engine we used. We decided to create an Openfeint extension for ourselves.
The extension and relevant documentation is available on Marmalade Github Community repo athttps://github.com/marmalade/openfeint

The extension supports following API

User login/approval
Display of Main dashboard
Display …

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Analyzing cross-platform engines for mobile phones

Quest for Mobile 3D Engine
When we started development on our first title, the first thing as usual was to find our needs and select an engine in accordance to them. After considerable debate, we knew what we really needed was a cross-platform engine for mobile phones which should have solid 3D apis and support as …

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E3 2011 from a Mobile Game Development Perspective

 

I think from a mobile game development company’s perspective we can take a lot from E3 even though it is focused on high end console games. Top games were once again first person shooters. BattleField3 is highly awaited one and is also on top of my own list.  http://kotaku.com/5810589/these-are-your-favourite-games-of-e3-2011

Shooting games are somewhat …

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Who are Nerdiacs?

We are 4 friends from Pakistan who shared the idea of creating excellent games. We are registered entity in Singapore as Nerdiacs Pte Limited with subsidiary in Pakistan. Our game development is done mostly in Karachi, Pakistan and marketing/sales is done via Singapore.

We started with our first mobile game idea of a Labrynth look a …

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