We wanted the ability to checkout our recent code from different locations as we are sometimes not in same geographical location. We simply needed a versioning system with repository on internet. This would have meant using one of bitbucket or …
Read MoreArchive for ‘Developer Diary’
As we have already released BLAZ3D on iOS and Playbook, I would like to share a bit about the development process of the game. Specifically the Artificial Intelligence (AI) part.
BLAZ3D was initially planned to run on devices such as the Nokia N95, Nokia N82 and later on iPhone 2g. So, considering the specs of …
Read MoreInspiration for this post
We had a lot of confusion about app submission and approval process of Apple. The best documentation for process is on Apple’s own developer resources but still it doesn’t explain what can go wrong. Something like this you can only learn from experience and hence we decided to share our experience of …
Quest for Mobile 3D Engine
When we started development on our first title, the first thing as usual was to find our needs and select an engine in accordance to them. After considerable debate, we knew what we really needed was a cross-platform engine for mobile phones which should have solid 3D apis and support as …
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