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Archive for ‘Developer Diary’

Using Dropbox as GIT Backup/Repo

We wanted the ability to checkout our recent code from different locations as we are sometimes not in same geographical location. We simply needed a versioning system with repository on internet. This would have meant using one of bitbucket or …

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Artificial Intelligence in BLAZ3D

As we have already released BLAZ3D on iOS and Playbook, I would like to share a bit about the development process of the game. Specifically the Artificial Intelligence (AI) part.

BLAZ3D was initially planned to run on devices such as the Nokia N95, Nokia N82 and later on iPhone 2g. So, considering the specs of …

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Our experience with Apple’s approval process for submission of BLAZ3D

Inspiration for this post
We had a lot of confusion about app submission and approval process of Apple. The best documentation for process is on Apple’s own developer resources but still it doesn’t explain what can go wrong. Something like this you can only learn from experience and hence we decided to share our experience of …

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Openfeint extension for Marmalade

We wanted to integrate Openfeint in our game BLAZ3D but there was no extension in Marmalade, the game engine we used. We decided to create an Openfeint extension for ourselves.
The extension and relevant documentation is available on Marmalade Github Community repo athttps://github.com/marmalade/openfeint

The extension supports following API

User login/approval
Display of Main dashboard
Display …

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Analyzing cross-platform engines for mobile phones

Quest for Mobile 3D Engine
When we started development on our first title, the first thing as usual was to find our needs and select an engine in accordance to them. After considerable debate, we knew what we really needed was a cross-platform engine for mobile phones which should have solid 3D apis and support as …

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