Mobile World Congress 2012

By | Android, Blackberry, Game Development, General, Microsoft, Nokia | No Comments

I had a chance to go to Barcelona for Mobile World Congress 2012 at end February. Here are some pictures and what was interesting from game development perspective.


NVIDIA stand was big as usual and they had TV’s attached to Tablets. I got to see NVIDIA tablets running Tegra 3. I think the tablet was made by ZTE as a prototype.

NVIDIA Booth with Tegra 3 being the most highly visible product/tech


Huawei Smartphones and Tablet

Interestingly Huawei has started to manufacture Tablets and Smartphones. They looked really nice and polished. Something interesting for future. All running Android 2.3 (for phones) and 4.0 ( for tablets).


ZTE launched its smartphone called ZTE Era as well. Phone runs Android. No pictures for that either.


RightWare wan interesting company. They provide system called Kanzi UI to create 3D UI for mobile platforms. Don’t forget to checkout their demo video. They even had a device that had 3D display without glasses. The UI engine works using OpenGL ES and should be possible to use in-game for creating Menu etc. I was promised a trial licence and will know more when we try ourselves.



Qualcomm’s Snapdragon was very interesting. I had a short game (CS like?) with Manish who is Product Manager for Graphics, Gaming and Tools. I hope he forgives me for making him lose the game he was playing all day. I am excited to get hands on the tools they got and see what we can learn and improve for our games.


Blackberry had a big booth as well. Bigger than I was expecting. We have already released BLAZ3D for Blackberry and it was nice to chat with people there. The guys at developer connect section were very helpful and we discussed a few things and got some contacts to stay in touch and updated with RIM world.
The most interesting part was a Porsche running Blackberry Tablet OS (QNX).


Android booth was big as well. I stayed there for quite long and had fun chatting with guys. Complimentary IceCream sandwich and smoothie were awesome. I also took a ride in their slide as seen and got a printed picture from their automatic camera. The whole feel of Android booth was playful and it felt less business like there. Too bad they didn’t have Stickers this time, so no free android goodies. As for tech it was all usual Android tablets and HTC/Samsung phones on display.



Booths for both companies were separate and quite far from each other. Even in separate halls. Booth for Nokia was like whole hall in itself. Probably the biggest booth in the whole conference. There were some phones like Lumia but Iforgot to check on Nokia 808 PureView. We are hoping to release BLAZ3D soon for Symbian.



Microsoft had pretty much just a big blue wall. I am not sure if it was some sort of secondary booth but it hardly had anything. One interesting thing was a scoreboard where comparison of phones was made based on speed. Not sure exactly what it was but I think it was similar Smoked By Windows Phone challenge. Got some Windows Phone stickers only.



These are really interesting times for mobile game development. The processing, graphics and resolution is increasing rapidly for smartphones. There are more players entering the market that would shake things up. There are even more uses of mobile OS than just being on Mobile and Tablets (Porsche example).

E3 2011 from a Mobile Game Development Perspective

By | Game Development, General | No Comments


I think from a mobile game development company’s perspective we can take a lot from E3 even though it is focused on high end console games. Top games were once again first person shooters. BattleField3 is highly awaited one and is also on top of my own list.

Shooting games are somewhat tricky to develop on mobile platforms. The controls on touch screen are not that great for an immersive gameplay where character can move in 4-8 directions while camera can be movedaround and buttons pressed for shooting. Sweaty hands add to the trouble of controlling. Many a times player finds himself touching the screen out of the joystick area trying to move the character.

Probably the most innovative ideas that are relevant to mobile gaming can be taken from Nintendo. The new controller announced (not released) by Nintendo called Wii U, closely resembles the features that a typical smart phone would have. A touch screen, gyro/accelerometers and good processing power. It has hardware buttons which gives it advantage over most mainstream smartphones. Augmented reality based War Card games could be very nice. Not sure if they already exist but placing cards on table and viewing the characters animation fighting and taking/inflicting damage seems like a good take on War Card Games genre. The combination of real world with virtual world is always amusing.

Nintendo 3DS is pretty awesome device and just may be we can take something from it as well. We don’t have the hardware to really display 3D media without glasses but we could use some of methods like stereoscopic display with glasses that could be stolen from local 3D cinema. I already have a few with me and will surely experiment with that.

One of the natural advantage that Smartphones or handheld devices(with accelerometers) have is the ability of full 360 degree of movement which you can’t do with console. You always have to face your Television while playing games on consoles.

At the end of day Mobile Phones have their own unique advantages/disadvantages and games that are built with these differences in mind can give much better experience than games ported from other platform.

Who are Nerdiacs?

By | Game Development, General | One Comment

We are a small team of developers who share the idea of creating excellent high end games for Mobile Phones. We are registered entity in Singapore as Nerdiacs Pte Limited with subsidiary in Pakistan. Our game development is done mostly in Karachi, Pakistan and marketing/sales is done via Singapore.

We started with our first mobile game idea of a Labrynth look a like. We quickly discarded the idea as better games already existed in that genre. We then decided to do another 2D game and soon scrapped it as we could never get it to look great and we got plenty of physics issues. These 2 games seemed like failures but as a team we learned a lot from these experiences.

Previous failures didn’t put us down but made us think of doing a better job and differentiate ourselves from most games on mobile platforms. We decided to move into 3D project knowing very well that this could take 6 months to 1 year in development. It has taken us longer than that but our believe in this game has stayed alive and we never felt the need to scrap this game.

We have even more ambitious plans for our next game titles and we are quite confident of our skills as a team now. We are confident that we will be regarded as one of best game companies in mobile platforms in a short period of time.

Contact us at or use the form below

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